2010 School Magazine

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Living Space ^ Digital Art ^;xchari Grammar Space is a new digital space which has been created with the intention of establishing multiple digital pathways through which groups within the School cornrownty can connect with other groups and individual resources beyond the white picket fence. Piloting the use of this facility, the Art Department developed a digital Art EXchange Project which was conducted between interested students from both Brisbane Girls Grammar School and our sister school Maria-W6.0htler-Gymnasium in EBSen, Germany. in this project, students worked individually or in groups to produce a digital art work based on the theme of Living Space. in keeping with the virtual nature of this eXchange, the end product was a septeB of photo- shopped images of "virtual" spaces which combined elements of photographs taken by both Australian and

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German students' Within the course of the project, students "met" in real time on Grammar Space to decide common photographic themes, posted photographs and established an onime gallery of finished works avallable for viewing by members of both schools. As part of this process, it was pertinent for students to recognise the degree to which we here in Australia take our digital resources and connectivity for granted and to deal with the contingencies of time and language differences. Thanks are due to the many people who were involved in establishing and refilling the platform, functionality, presentation and ground rules of the Groinmar Space facility. DES a acute, Co. or, ,, tintor

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^-s Should you come to A5.05 at any lunch hour, you might be forgiven for thinking that you were at a rook concert or a sport resort. Ting is where our video gaming prowess is improved and tested, and personal bests achieved with all types of skills from musical instrument 'mastery' to various sports. Avatars and styUzed figures may represent us origereen, but in real time, we are improving our bandeye coordination and often working up a sweat. You may think of video gaming 88 a sedentary, Boutsry pursuit where high-8peed chaBes and violence abound. Not for us. For e-sportsre, the fun 18 in the teamwork and challenge of 'levelling-up' in Guitar Hero (our favourite) and other X-Box and Wit games, whether sport or dance. Afternoon 808810nB allow more serious focus with a competitive edge. From Year 8 to Year 12, e-sportere are cheerful, active players who are keen to welcome new members from any year level. or^s

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