2024 School Magazine

Technologies Technologies is a field marked by constant evolution, demanding that we remain adaptable to its rapid changes. This retrospective— featuring insights from both junior and senior students—highlights our collective response to these challenges. By including both perspectives, we showcase the journey from foundational skills to advanced projects, with seniors reflecting on their specialisation in either Design or Digital Solutions from Year 10 onwards, illustrating how our students adapt and actively engage in diverse experiences and opportunities. Junior—Year 7 to 9 Design and Digital Technologies takes girls on an exciting and immersive journey—exploring various fields that play a fundamental role in the wider world; and establishing and enriching a diverse range of skills through a unique blend of portfolios, tasks and examinations. In Year 7, students are introduced to the various aspects of Technologies through engaging concepts such as design and sketching, product design, coding basics, data and cybersecurity. Year 8 covers projects such as interactive product design, industrial drawing, sustainability and game design, while Year 9 delves into user interface design, architecture, coding and graphics design, closely interwoven with real-world themes. Technologies encourages students to expand on their creativity, problem-solving, critical thinking and judgement, inspiring them to expand on these areas to explore and shape the world around them and make substantial contributions to wider society through these experiences. Alice Tian (9W) and Eva Kanegaonkar (9W)

Senior—Year 10 to 12 Our Design journey began with tackling a fundamental design problem, sparking our curiosity and creativity. In Year 10, we explored fashion and Human-Centred Design (HCD), laying the groundwork for our design thinking. Year 11 saw us delve into commercial design, continuing to apply HCD principles, and by Year 12, we integrated all our learning across areas of study. Our briefs and criteria considered aesthetic, environmental, social, and technical aspects and hands-on sketching and prototyping allowed us to bring our ideas to life. Real-world learning and work experience extended our understanding outside of the classroom. Simultaneously, in the Senior Digital Solutions class starting from Year 10, students are given the valuable opportunity to navigate through the intricacies of programming languages and explore efficient solutions for real-world challenges. This subject’s characteristic term-long assignments allow for

an in-depth exploration of learned skills, developing essential problem-solving and reasoning skills. Although separate from Design, creativity is crucial in Digital Solutions—students incorporate User Experience (UX) and User Interface (UI) elements to create aesthetically pleasing websites and smart applications. Digital Solutions also offers students the chance to enhance their knowledge by participating in nation wide competitions, including the Cyber Security Challenge which provides an insightful view into ethical hacking and data security. As we enter the current age of technology, the computer literacy developed in Digital Solutions is truly invaluable. Elsie Jackson (12B), Ruth Martin (12O), Emma Wong (12W), Elsie Butler (12B) and Eva Warmington (12B)

Mobile App, Elsie Butler (12B) Eva Warmington (12B)

Digital Game Emma Wong 12W

BRISBANE GIRLS GRAMMAR SCHOOL 2024 | 085

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