2011 School Magazine
I have little brothers so I knew t keep my game really simple, which they enjoyed. ALEXANDRA GUNN (12B) it was nice to do though a little bit challenging because the kids are still using computers for the first time. it was interesting to evaluate the things I could have changed. ILIRIA MYRTEZA (12E)
Teenagers teach tots wit Technologg Year 12 students prepared themselves to teach tots about technology in September with their newly developed educational games at the Holy Family Childcare Centre. These days even small children learn using interactive technology, making them a fantastic group for whom to design educational gaming. Our students were challenged to design games with either a literacy or numeracy focus, both vital Iy important foundation skills in a child's life. During the seven week development stage students learnt new programming languages, recorded and edited audio, researched interface and game design and then crafted their own unique interactive educational game. Interactive education is the future and teenagers today need to be given the skills to teach and lead the next generation
Year 8 Core Sk IIS ,; . Year 8 students embarked upon a series of structured lessons . focussed a ound deve o ing core ICT skills. Microsoft O fice : and the Adobe Suite were sed to develop key word : p ocessing skills, digita image manipulation, animation and website design .............................................. . . . . . . . . . . . . . .
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I did struggle in the process but I'm glad that I did because now I have learnt how to do all of the technical elements really well. I can do everything really quickly now as well. MONICA GRAD\VEI L (SF)
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Gamemoker Yea 9 students embarked upon a collaborative project once again this year using Gamemaker and the Adobe Creative Suite to develop a computer game. The students fused their growing knowledge of how to programme with their innate aesthetic abilities to ate a working game which showcased their journey : of computer programming. The experience to the in powered the girls and fostered positive working relationships, . ion challenging the stereotype that the world of ot to in omputer gaming is a 'boy' thing . . . . . . . . . . . . . . .
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My partner has great leadership skills that she portrayed throughout this task. She is like my knight in shining armour (except a princess and in a Girls Grammar uniform). ANjNI SAXENA (9M)
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